Mighty Bomb Jack

It’s time to send Jack off to the Pyramids.

Review Date: March 3, 2021

Release Date: May 1, 1987

Platform: NES

Publisher: Tecmo

Genre: Linear Platformer

Anecdotes: And so I arrive at Mighty Bomb Jack, and I’m honestly not sure how this game even got on my list. It wasn’t a game I played as a child. It wasn’t a game that sounded very intriguing. It didn’t offer anything that other games had, or so I thought. I started playing, and Jack floats like he’s made of helium. Fine. Next, I did the logical thing and just started collecting anything I could. This was the reward:

Yeah, it’s going to be one of those kind of games, isn’t it?

Description: The lead character, Jack, is trying to rescue King Pamera, and possibly the Queen, too. His brothers tried, but it wasn’t in the cards for them. I don’t know what they dealt with, but they all got clubbed and didn’t survive. Jack, however, has an ace in the hole; he gains power based on suit color.

Positives: Jack practically has the ability to fly. Jack can reach the top of the screen with any jump, and he is also able to slow down falls and change directions at any time in the air.

Negatives: Nothing in the game seems to matter. It seems to just want me to get to the other end. I collected all of the bombs and treasure at first. Later, I found on that the bombs don’t need to be collected in the main part of each stage. Overcollecting treasure just puts Jack in a torture room. The method of opening chests is very odd.

They’re not kidding about the torture room. It really is torture. Jack has to make 50 jumps in here without touching an enemy. It takes forever.

Grade: C

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