![](http://supermateo30.com/wp-content/uploads/2021/04/Super-Ghouls-N-Ghosts_00002.png)
Release Date: May 15, 2021
Release Date: November 28, 1991 (I question that date, though. Thanksgiving Day doesn’t seem like a good release date.)
Platform: SNES
Publisher: Capcom
Genre: Linear Platformer
Anecdotes: I played Ghosts ‘N Goblins as a kid, and I had beaten every stage at one point or another, but I used the stage select and was never able to do all of them in one playthrough. It was difficult, but Arthur had spots where he could take it easy. I figured Capcom would ease it up a bit to make the game more fun. Man, I was wrong. Way wrong.
Description: Arthur blah blah blah something something something…I really don’t care what the plot is if I can’t get past a point where it changes from the NES game. It’s probably just garbage like the gameplay is.
Positives: None. This game sucks.
Negatives: When I use up 27 lives trying to get through stage 1 because there are 10,000 enemies coming from all directions, I can conclude that this game is too difficult. There’s no way to get any enjoyment out of this steaming pile of trash. In 26 of those lives, I just got clobbered by excessive enemies. In the remaining one, Arthur got buried under a tidal wave. At no point did I ever reach a checkpoint. I had to keep starting over from the beginning, so there was never ANY feeling of progress. There was no enjoyment and no progress. It’s a complete waste of time.
Screenshots:
![](http://supermateo30.com/wp-content/uploads/2021/04/Super-Ghouls-N-Ghosts_00001.png)
![](http://supermateo30.com/wp-content/uploads/2021/04/Super-Ghouls-N-Ghosts_00004.png)
![](http://supermateo30.com/wp-content/uploads/2021/04/Super-Ghouls-N-Ghosts_00006.png)
![](http://supermateo30.com/wp-content/uploads/2021/04/Super-Ghouls-N-Ghosts_00008.png)
![](http://supermateo30.com/wp-content/uploads/2021/04/Super-Ghouls-N-Ghosts_00009.png)
Final Opinion: Take this game and throw it in the dumpster. Players that don’t own this game will be glad they don’t.
Grade: F