Pitfall: The Mayan Adventure

Hey, look, it’s Olmec! I’m heading for the Pit of the Pendulum.

Game Data:

  • Review Date: June 17, 2021
  • Release Date: November 1, 1994
  • Platform: SNES
  • Publisher: Activision
  • Developer: Activision
  • Genre: ??? Platformer

Anecdotes: The Pitfall series is one I find amusing. It’s one of only two series I know of that started back in the Atari era and never hit the arcades. Of those two (the other is Shamus), Pitfall continued onto the NES with a loathed disaster of a game that didn’t really draw fans to the series. Here, the Pitfall developers tried to erase the stink of that game with a much crisper, cleaner presentation. I wouldn’t call it good, but it’s nowhere near the awfulness of its NES predecessor.

Description: Pitfall Harry heads back to the jungle for another adventure.


  • I’m not sure if it was water, quicksand, tar, or something else, but the opening and closing pits were clearly a nod to the first game. They also included diamond rings and swinging vines, and I’m confident I would have found more had I actually been able to get anywhere.


  • The first stage (the only one I saw) takes place in a jungle. Among the many problems, one of the biggest was the game not making clear what tree branches can or can not be jumped on. This caused Harry to fall through quite a few times, and each time, he had to climb back up to where he was to try again.


I always appreciate a good callback to earlier works.
Spider webs work as trampolines in this game; perhaps I should have read the manual.
Wait, who’s getting that ring? It’s huge! Edit: I just now noticed that crocodile next to Harry at the top. What the heck?!?!

Final Opinion: With nice callbacks and a much improved presentation, it already beats Super Pitfall. However, I couldn’t get anywhere, and the grade suffers for it.

Grade: D

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