Donkey Kong Country

Quit monkeying around. There’s work to do!

Game Data:

  • Review Date: June 18, 2021
  • Release Date: November 21, 1994
  • Platform: SNES
  • Publisher: Nintendo
  • Developer: Rare
  • Genre: Linear Platformer

Description: Similar to Super Mario World, Donkey Kong gets his own platformer. He gets a little help from his nephew Diddy during levels, but other members of the Kong family will appear after some stages to offer the Kongs services such as hints or saves.


  • I found the Jungle map music to be quite catchy. I don’t know if it carries over to other stages, but it works well here.
  • I do like the transitions at the end of the stages. One stage was gloomy and rainy, but the sun came out near the end. Another darkened as I got near the end.


  • One stage had a lot of rain and dark colors, and it was very tough to see for me. I was missing ropes and doing leaps of faith. I’m not sure if it’s my eyes or the game, but a better job of contrasting colors would have helped.
  • Where are the save points? For a game released in late 1994, the save system is utter garbage. From what I read, saving is done through visiting Candy Kong. I never saw anyone named Candy Kong.


So this is what goes on in jungles, eh?
I really like the rain effect here and the graphics are really good, but the color choices are awful.
I have no idea how I got that dinosaur, but I’ll take it.
Apparently, gorillas can swim, and so can bananas. Sure.
Great. Can it fly me a save point?
Floating barrels!

Final Opinion: The game looks great and plays smoothly, but the archaic save system and the Kongs being “one and done” really hurts. It’s outdated gameplay combined with graphics ahead of its time.

Completion: Can’t even reach first save point

Grade: C

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