Review Date: February 17, 2021
Release Date: February 21, 1986 (Japan date; game was never released in the US)
Platform: NES
Publisher: Konami
Genre: Linear Platformer
Anecdotes: I’ve moved on from the NES launch. I’m up to 1986, when Nintendo starting opening itself up to titles from other companies. I’ll be getting into some excellent stuff from lots of third party developers soon, but first, let’s get into a licensed title based on a 1985 movie, which oddly was never released on the NES in North America.
Obviously, there are no childhood memories of this game. The game was never sent over here. However, I wanted to play this because Goonies II, its sequel, WAS sent over here. There will be a handful of games on the list that never got to the United States. Most, if not all, of those are from the NES/SNES era, and some of them are parts of series that only had some games released; others are standalones that were picked to add variety to the list. The only restriction was that games must be in English or Spanish or have little text.
Description: A boy (I don’t know who; while researching, I found the names Sloth and Mikey, plus the possibility of being unnamed) has to rescue his six Goonie friends from behind doors.
Positives: This is one of the games I’m playing for the first time as I review it, and I really enjoyed it. I had no problem getting to stage 4 on my own. The difficulty is very fair, made easier if the player has knowledge of how to get power ups. Generally, though, bombing every door and not leaving until after finding the Goonie is the best strategy. The items that can be found offer some nice benefits, especially defensively. For example, the flame suit allows Mikey/Sloth/Mr. No Name to walk into flames as if they weren’t there at all.
Having extensively played the second game, it’s great to see where some of the ideas came from. Bombing doors was a major concept here, although tamed way down in the sequel. Items like the raincoat, slingshot, and the helmet appeared in both games. The front and back concept started here, using skull doors to connect them. And I’m going to wrap up the list of positives by saying that the theme song, “Goonies ‘R’ Good Enough” was used extensively in this game, but not overused.
Negatives: There are tons of hidden powerups and point boosters, But the way to get them is really cryptic. Only the headphones I found without help; I had to consult a walkthrough to know what else could be found and how to make it appear.
More Screenshots:
Grade: B
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