Tomb Raider 2

A tomb is a perfect place to put this game.


  • Review Date: July 9, 2021
  • Release Date: November 21, 1997
  • Platform: PlayStation
  • Publisher: Eidos
  • Developer: Core Design
  • Genre: ZZZ

Anecdotes: My brother would sit around playing Tomb Raider. It was a boring watch, as it was just some woman running around doing nothing interesting. I figured I’d try its sequel. It isn’t any better.

Description: Lara Croft has to solve puzzles and shoot tigers as she searches around for a dagger. I’m going to assume there’s more than one area, as I never got that far.

Positives: Players are offered a training mode just so they can see what pain they’re in for. It explains what the buttons do when they decide to work, but it offers no navigation for the bland as mud first level.

Negatives: I’ve played games with bad controls. I’ve played games with bad camera angles. I’ve played games where I have no idea what to do. Tomb Raider 2 is all of those, plus an unrealistic looking protagonist. And that’s just the first room.

  • Let’s start with the controls and camera. It’s bad enough Lara doesn’t do what I want her to do half the time, but the camera spinning around really makes this painful. My eyes were actually hurting and I was getting dizzy from watching the room spin around so much.
  • As for Croft herself, she’s very poorly designed. She seriously looks like she’s going to split in half. The biggest problem in her design is that her waste is ridiculously small.


Here’s a not-so-horrible shot of Lara. Notice my camera is on the wall.
Lara has some swimming to do, if players can get her to do it.
If the rest of the game is as bland as this, I’ll never finish it.

My Progress: Climbing up, then fell and got frustrated

Final Opinion: I’m trying to come up with a reason to recommend this game. I got nothing.

Grade: D

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